3D math primer for graphics and game development Fletcher Dunn, Ian Parberry.
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics,...
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Access Note: | Access to electronic resources restricted to Simmons University students, faculty and staff. |
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Format: | Electronic eBook |
Language: | English |
Published: |
Boca Raton :
CRC Press,
c2012.
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Edition: | 2nd ed. |
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Call Number: |
T385 .D875 2012 |
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