3D math primer for graphics and game development Fletcher Dunn, Ian Parberry.

"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics,...

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Online Access: Access E-Book
Access Note:Access to electronic resources restricted to Simmons University students, faculty and staff.
Main Author: Dunn, Fletcher.
Corporate Author: ProQuest (Firm)
Other Authors: Parberry, Ian.
Format: Electronic eBook
Language:English
Published: Boca Raton : CRC Press, c2012.
Edition:2nd ed.
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Call Number: T385 .D875 2012