Woke gaming : digital challenges to social injustice / edited by Kishonna L. Gray and David J. Leonard.
"From #Gamergate to the 2016 election, to the daily experiences of marginalization among gamers, gaming is entangled with mainstream cultures of systematic exploitation and oppression. Whether visible in the persistent color line that shapes the production, dissemination, and legitimization of...
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Format: | Electronic eBook |
Language: | English |
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Seattle :
University of Washington Press,
[2018]
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Table of Contents:
- Introduction : not a post-racism and post-misogyny promised land : video games as instruments of (in)justice / Kishonna L. Gray and David J. Leonard
- The corporeal ethics of gaming : vulnerability, precarity, bodies and screens / Rob Cover
- Power, violence and the mask : representations of criminal subjectivities in Grand Theft Auto online / Tim Rowlands, Sher Ratnabalasuriar, Melissa Hobart, Kyle Noel, Shaun-Patrick Allen, Briana Reed, and Anthony Gonzales
- "Everyone can make games" and the post-feminist myth of gender equality in gaming culture / Stephanie Orme
- Play smart: social stereotypes, identity building, and counter narratives of gold farmers in China / Zixue Tai and Fengbin Hu
- The sobering reality of sexism in the video games industry / Stanislav Vysotsky and Jennifer Allaway
- The perpetual crusade : rise of the Tomb Raider (2015), religious extremism, and the problem of empire / Kristin Bezio
- Nancy Drew and the case of the girl gamers / Andrea Braithwaite
- The horrors of transcendent knowledge : a feminist-epistemological approach to video games / Stephanie Jennings
- Playing with pride: claiming space through community building in World of Warcraft / Karen Skardzius
- Curate your culture : a call for social justice-oriented game development and community management / Amanda C. Cote
- The Legends of Zelda : fan challenges to dominant video game narratives / Kathryn Hemmann
- Avatars, addressing racism and racialized address / Robbie Fordyce, Tim Neale, and Tom Apperley
- Activism in video games : a new voice for social change / Taylor Anderson-Barkley and Kira Fogleson
- DiscrimiNation : a persuasive board game to challenge discriminatory justifications and prejudices / Maresa Bertolo, Ilaria Mariani, and Eleonora A. Conti.