Gaming in academic libraries : collections, marketing, and information literacy / edited by Amy Harris and Scott E. Rice.

This book aims to show how librarians in colleges and universities of varying sizes, populations, and locations have successfully incorporated gaming into their libraries.-Introduction. In an attempt to encompass the variety of ways games are being incorporated into libraries, this book has been div...

Full description

Saved in:
Bibliographic Details
Other Authors: Harris, Amy., Rice, Scott E.
Format: Book
Language:English
Published: Chicago : Association of College and Research Libraries, 2008.
Subjects:
LEADER 04568cam a2200457 a 4500
001 b1546685
003 CaEvIII
008 080922s2008 ilum b a000 0 eng
005 20230908150821.2
010 |a  2008041626 
020 |a 9780838984819  |q (pbk. ;  |q alk. paper) 
020 |a 0838984819  |q (pbk. ;  |q alk. paper) 
035 |a (OCoLC)261404087 
040 |a DLC  |b eng  |c DLC  |d YDXCP  |d NGU  |d CDX  |d BTCTA  |d GEBAY  |d VOC  |d KMS  |d CHVBK  |d OCLCQ  |d DEBBG  |d OCLCO  |d OCLCQ  |d NJK  |d OCLCF  |d UtOrBLW 
049 |a SCLL 
050 4 |a Z692.E4215 G36 2008 
245 0 0 |a Gaming in academic libraries :  |b collections, marketing, and information literacy /  |c edited by Amy Harris and Scott E. Rice. 
264 1 |a Chicago :  |b Association of College and Research Libraries,  |c 2008. 
300 |a viii, 231 pages :  |b illustrations ;  |c 18 cm 
336 |a text  |b txt  |2 rdacontent 
337 |a unmediated  |b n  |2 rdamedia 
338 |a volume  |b nc  |2 rdacarrier 
340 |p illustration  |2 rdaill 
504 |a Includes bibliographical references. 
505 0 |a Making book : gaming in the library, a case study / Natalie Gick (Simon Fraser University Surrey Campus) -- Lessons learned from starting a circulating videogame collection at an academic library / David Baker [and others] (University of Oregon) -- Positioning the library as a source for industry and career information for the videogame business / Tracey Amey (Pennsylvania College of Technology) -- Gaming in the classroom : a model for support in an academic library / David Ward, Mary Laskowski, and Christian Sandvig (University of Illinois at Urbana-Champaign) -- Gaming in D.H. Hill Library, NC State University / Joe M. Williams and Mary C. Chimato -- Get game@zsr : how we did it and what we learned along the way / H. David "Giz" Womack and Lynn Sutton (Wake Forest University) -- Hosting game events in a small, liberal arts academic library / Sheree Fu (the Libraries of the Claremont Colleges) -- Shaking up the library : how Quake introduced students to the library / Vanessa Earp (Kent State University) and Paul Earp (University of Akron) -- Games in the library : creating an awareness of library resources for lifelong library users / Sharon Mazure (Fairmont State University) and Amy Hughes (Northern Arizona University) -- Geocaching / Linda Musser (Pennsylvania State University) -- Your library instruction is in another castle : developing information literacy based videogames at Carnegie Mellon University / Donna Beck [and others] -- The Fletcher Library Game Project / Bee Gallegos and Tammy Allgood (Arizona State University) -- Bioterrorism at UF : exploring and developing a library instruction game for new students / Sara Russell Gonzalez [and others] (University of Florida) -- Education on a shoestring : creating an online information literacy game / Scott Rice (Appalachian State University) -- The "Blood on the stacks" ARG : immersive marketing meets library new student orientation / Jeremy Donald (Trinity University) -- Leveling up : increasing information literacy through videogame strategies / Paul Waelchli (St. Norbert College). 
520 |a This book aims to show how librarians in colleges and universities of varying sizes, populations, and locations have successfully incorporated gaming into their libraries.-Introduction. In an attempt to encompass the variety of ways games are being incorporated into libraries, this book has been divided into three sections: game collections and curricular support, gaming as marketing and gaming as an information literacy tool. 
650 0 |a Libraries  |x Special collections  |x Video games.  |0 sh2021005875 
650 0 |a Academic libraries  |x Collection development.  |0 sh 85076591  
650 0 |a Academic libraries  |x Marketing  |v Case studies.  |0 sh 85076584  
650 0 |a Academic libraries  |x Public relations  |v Case studies.  |0 sh 85076584  
650 0 |a Information literacy  |x Study and teaching (Higher)  |x Audio-visual aids.  |0 sh2009127187 
650 0 |a Library orientation for college students  |x Audio-visual aids.  |0 sh 85028362  
700 1 |a Harris, Amy.  |0 n 2008067374 
700 1 |a Rice, Scott E.  |0 n 2008067376 
776 0 8 |i Online version:  |t Gaming in academic libraries.  |d Chicago : Association of College and Research Libraries, 2008  |w (OCoLC)664319490 
907 |a .b15466851  |b 081119  |c 181210 
913 |a - 
994 |a 92  |b SCL 
998 |a beat  |b 090109  |c m  |d a  |e -  |f eng  |g ilu  |h 0 
999 f f |i a83087a0-a996-11ea-8da7-1466fadbd8b9  |s 094bafc6-222e-4e85-92c7-6c048d72f70a 
852 |b Main Collection  |h Z692.E4215 G36 2008  |0 da951732-a99c-11ea-b550-3a67fadbd8b9