A composer's guide to game music / Winifred Phillips.

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Bibliographic Details
Online Access: Access E-Book
Access Note:Access to electronic resources restricted to Simmons University students, faculty and staff.
Main Author: Phillips, Winifred.
Format: eBook
Language:English
Published: Cambridge, Massachusetts : The MIT Press, [2014]
Subjects:
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245 1 2 |a A composer's guide to game music /  |c Winifred Phillips. 
264 1 |a Cambridge, Massachusetts :  |b The MIT Press,  |c [2014] 
264 4 |c ©2014 
300 |a 1 online resource (285 pages) :  |b illustrations 
336 |a text  |2 rdacontent 
337 |a computer  |2 rdamedia 
338 |a online resource  |2 rdacarrier 
504 |a Includes bibliographical references and index. 
505 0 |a Why would you want to write music for games? -- A composer's creative skillset -- Immersion -- The importance of themes -- Music genres and game genres -- Roles and functions of music in games -- Preparation and workflow -- The development team -- Music needs of the game -- Linear music in games -- Interactive music in games -- Interactive music in games -- A game composer's technical skillset -- Acting like a business and finding work. 
506 |a Access to electronic resources restricted to Simmons University students, faculty and staff. 
588 |a Description based on print version record. 
590 |a Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. 
650 0 |a Video game music  |x Instruction and study. 
650 0 |a Computer game music  |x Instruction and study. 
655 4 |a Electronic books. 
776 0 8 |i Print version:  |a Phillips, Winifred.  |t Composer's guide to game music.  |d Cambridge, Massachusetts : The MIT Press, [2014]  |z 9780262026642  |w (DLC)10837485 
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